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Tactical legacy pack8/15/2023 ![]() While silver medals are relatively easy, competing for a truly high score means beating missions both incredibly fast and without taking a scratch, demanding a perfect blend of tactical skill… and some luck. You gain points for completing objectives and killing enemies (with bonus points awarded for doing this faster) and lose points every time one of your troops gets hit or died. Medals are awarded at the end of the campaign based on your score. Instead, these mini-campaigns are essentially a combination of score attack and time attack. With the exception of one or two missions, you’re almost never in danger of actually failing. There’s no “best soldier in the medbay” to worry about no panicking over having to use recruits on an important operation. There are also some fantastic little in-jokes and nods to characters that I suspect the community will appreciate, too.īy the final mission of each campaign, you’ll have a heavily-armed squad of fully leveled up soldiers, no matter how many casualties or wounds you’ve taken. The regular upgrades keep things fresh and interesting in each campaign, so I can roll with this, rather than having soldiers upgrade more slowly across all four. There are a lot of continuity snarls here (why are these top-ranked soldiers suddenly crap when XCOM 2 occurs? How does Central lose all his gear between campaigns? Why are we surprised by half of the aliens in XCOM 2, when Central has apparently fought them dozens of times before? Why are Chosen weapons available as upgrades?) but hey, gameplay balancing, and as almost every mission is told as Central relating these encounters, you can handwave this as his embellishments. Finally, the fourth campaign has the fledgling new XCOM rescuing high-value targets and assembling the rest of the core crew, ending shortly before XCOM 2‘s opening mission. The third shifts over to Lily Shen and her mission to transform the Avenger – your mobile headquarters in the base game – from a crashed alien ship into something actually of use. The second has him and his team investigating a series of radio signals that seem to be attracting a nightmarish horror from the seas. The first is very Walking Dead-ish, following Bradford (“Central”) as he ventures across the blasted landscape with a group of fellow travelers, gradually changing from a deathseeker to someone actually assembling a resistance cell.
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